Ever since my niece and nephew were born I wanted to create a game for them to play and enjoy. That time has finally come! Introducing Tappy Animals – a game for children between the ages of 0-5. Watch your children have loads of fun while learning about animals.
Creating unique passwords for every online service you use can be tricky. The password needs to be long, secure, complex and yet easy to memorize. Achieving all of these goals for a single password is work – achieving them for every password is very hard work. That’s what Better Passwords is for – easily create lots of pronounceable yet complex and arbitrarily long passwords. You can basically configure everything. Check it out on the App Store – it’s cheaper than a cup of coffee and makes creating passwords a breeze!
In every project comes the time where you need to save a couple of cycles here and a couple of cycles there in order to improve performance. Often it is pretty easy to judge just by eyeballing it which approach will result in better performance for most cases. But sometimes that can be a little bit trickier and we (as engineers) want to have solid data – numbers – to back our judgement.
I recently shopped quite a lot at ThinkGeek, my favorite store for nerd-shirts. I always fill my shopping cart to the brink and then reduce the shirts and gadgets to the stuff I really really REALLY need. After ordering I stuck around for a moment and put some other things in my shopping cart but ultimately did not buy them and just left.
This morning Paula asked me to create a demo project for Particle Playground so users can simply import their emitters and see how it will look on the device. This should be especially interesting for heavy-duty emitters (
birthRate > 500 or high
velocity). Naturally I created a small Xcode project for you to download and play with.
For my latest app I wanted
UICollectionView to behave like a
UITableView in respect to its headers sticking to the top of the screen. Well, actually I wanted my collection view to scroll horizontally and therefor have the header cells stick to the left side of the screen.
I spend quite a few bucks on the image assets of my apps and most of the time I spend these bucks at iStockphoto. The site has loads of great content and you can find good quality images for virtually any intended use. There is only one thing I would like them to improve – the preview area for images is way too small.
UPDATE: Apple has just approved and Particle Playground v1.1 is now available in the Mac App Store.
Yesterday I uploaded Particle Playground v1.1 for Apple to review. I have been working on v2.0 but I received a mail that landscape support was something that was being looked forward to, so I decided to release an intermediary version with just a few new things.
Today Particle Playground was released on the Mac App Store. Since there is only one default particle emitter image included I thought you might be interested in the other particle images I used to make the screenshots for the Mac App Store.